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Falcon Squadron

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Devlog

  • GAME IS DONE! (sort of).
    June 05, 2023 by NekroticGames
    As of now the main game loop appears to be fully functional, we are going to implement basic main menu and game end screens... Continue reading
  • HUD! COLLISION! MUSIC!
    June 05, 2023 by NekroticGames
    We have a game! Mostly. We need to change levels, change screens and make sure there's no game breaking bugs. we should be close now!... Continue reading
  • Collision!
    June 03, 2023 by NekroticGames
    This has been a long day but we fixed some key issues with the vector of enemies, a horrendous frame rate bug on uninitiated enemies and their cleanup, and many, many vector out of range errors. But t... Continue reading
  • Enemies, plural!
    May 31, 2023 by NekroticGames
    We have enemies! We are going to try to fix the randomisation of their position, as they're all seeded the same. We will make asteroids and pickups and then add some UI and sprucing up. some developme... Continue reading
  • Bullets and ships.
    May 29, 2023 by NekroticGames
    Progress! we don't have collision yet, and there's lots of progress to be made on tweaking the movement to be more fluid, but given the retro theme of the game, and the story being it's a simulation,... Continue reading
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